Analyzing demand for virtual reality based adaptive learning design in engineering faculty of universitas negeri Makassar Indonesia

Hendra Jaya 1 *, Putri Ida Sunaryathy Samad 1, Sapto Haryoko 1, Lumu 1, Ahmad Risal 1 and Mahdinul Bahar 2

1 Electronics Engineering Education, Universitas Negeri Makassar, Makassar, Indonesia.
2 Automotive Engineering Education, Universitas Negeri Makassar, Makassar, Indonesia.
 
Research Article
World Journal of Advanced Engineering Technology and Sciences, 2024, 13(01), 505–515.
Article DOI: 10.30574/wjaets.2024.13.1.0435
Publication history: 
Received on 10 August 2024; revised on 22 September 2024; accepted on 25 September 2024
 
Abstract: 
This research aims to analyze the needs of students regarding the application of Virtual Reality (VR) technology in learning at the Faculty of Engineering. The main focus is to understand how VR can support adaptive learning and improve students' practical ability according to individual ability. This research uses a needs analysis method involving a survey of engineering students. Data collection was conducted through questionnaires and observations to identify students' constraints, needs, and interests in VR-based learning. The collected data were then analyzed quantitatively and qualitatively. The results show that 85% of students struggle to understand complex engineering concepts, and 90% show high interest in using VR for skills practice in a safe environment. In addition, students expected a more interactive and personalized learning approach. Important features they expected included automatic adjustment of difficulty levels and immediate feedback during practice. The findings of this study confirm the importance of integrating VR into engineering education, especially in creating an adaptive learning environment that meets individual needs. VR has the potential to improve students' understanding of concepts and practical skills, as well as to support the development of curriculum that are more relevant to the needs of modern industry.
 
Keywords: 
Virtual Reality; Adaptive Learning; Engineering Education; Training Skills
 
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